   :

 survivorsystem_client.lua  :

function pedGetDamageDayZ ( attacker, weapon, bodypart, loss )



cancelEvent()



[codeif getElementType(attacker) == "vehicle" then
speedx, speedy, speedz = getElementVelocity ( attacker )
actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5)
kmh = actualspeed * 180
if kmh >= 20 then
local vehkiller = getVehicleOccupant ( attacker )
setElementData(source,"blood",0)
if getElementData(source,"blood") <= 0 then
triggerServerEvent("onZombieGetsKilled",source,vehkiller)
triggerServerEvent("Zomb_delete", getRootElement(), source)
end
end
end